Popstar Ashley Graham (Resident Evil 4)

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NSFW Image Preview by Scathach. Show him some love!


  1. Nude
  2. Jiggly breasts, butt and hair.
  3. Finger and toe posing
  4. Face posing via flexes and face bones
  5. Genital flexes
  6. Bodygroups
  7. Works with rig_biped_simple in conjunction with my flexsort script
  8. Jiggle Roots
  9. Thigh Twists
  10. Finger and toenail Materials
  11. Bodygrouped feet¹

Known Issues


If any clipping persists, use the Fitting flexes.

--Bodygrouped Feet¹--

Her feet have been bodygrouped for better posing for her shoes.

--Collars on the shirt--

The collar wasn't rigged initially, but when Noob worked on posing her for testing, things weren't going so well, so he decided to rig them.

--Low quality textures--

Quote from Noob below:

I though this was some sort of bad joke, but no. Some of her color maps were kinda lowish quality and her some of her normal maps were straight up ant size. Talk about using the game engine to the max resources lol

--Model Scaling--

Because the model is built on the TF2 scale, it is taller than usual. To get her to approximate canon proportions, bake the Procedural Bones, right click the rootTransform bne, and click "Add Scale to Transforms". Double click the slider that appears and type in "0.0857143". This gets her to about 167cm (around 5'6").


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Filename Downloads Created Filesize
  CM_02_-_Ashley_RE4_-_v0.7z   2501 2020-10-30 01:10:27 33.19 MB
File contents:
Thumbnail image for Popstar Ashley Graham (Resident Evil 4)
Getting rid of Pink Models in Blender
Pink models are, similar to how it is in game engines, a sign that Blender is unable to find some textures. A common issue with downloaded files, and relatively easy to fix.

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