[SFM2] Janet Van Dyne - Wasp (Marvel Ultimate Alliance)

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Description

This is a port of Sticklove's Wasp XNALara model to SFM2.

Features:

  • Rudimentary facial flex controller (no corrective flexes)
  • Just original outfit for now, wings removable
  • Compatible with SFM2's Auto-Attach Rig (instructions below)
  • Renamed bones for body and finger so SFM2 sorts them automatically

Installation instructions:

Extract the content of the archive into your Half-Life Alyx\game\hlvr_addons\ currentaddon folder

Included files

The entire model is contained in "justawaspsfm2"

Flex instructions:

The model uses an "advanced" flex controllers which is a mixture of FACS/HWM. Most corrective flexes are not working right now as Valve's FACS1 controller does not work in Source 2. I'm working on coming up with a FACS1 equivalent control that works in Source 2, the model will be updated later.

I HIGHLY recommend using the sfm_default_animation_groups included on this page to sort all the flexes. If you don't, your "unknown" flex group will be littered with FACS action units (AU) and action descriptors (AD) that most people probably won't want to use. The sfm_default_animation_groups is compatible with all my other SFM2 models. If you have downloaded it from one of my other SFM2 models, then no need to redownload it.

IF you use the sfm_default_animation_groups, the raw AU and AD controls will be under "Manual FACS". These sliders allow you to use any flex ignoring the "rules" implemented in the flex controller.

Rigging Instructions

The Auto-Attach Rig won't work on the base pose of the model. You have to manually rotate the upper and lower leg bones a bit as well as the lower arm bones before applying the rig. Things seem to work fine afterwards.

Body Group Instructions

The wings can be removed by unchecking the "Wing" body group.

Eyes

In SFM2 there don't seem to be sliders or a view target for the eyes. So you have to move them by rotating the eye bones sorted in the face group. Easiest way is to select both eyes and set rotation to "local" so they move together.

Update:

Uploaded new version where face flexes actually work, previous version had a compile error that I missed.

Everything should work as well as with my other SFM2 ports. Any help/feedback is much appreciated to improve things.

Tags

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Filename Downloads Created Filesize
Files
  justaWaspSFM2V2.7z   158 2021-10-26 14:10:51 273.17 MB
File contents:
  sfm_default_animation_groups_swV82zl.vcfg   106 2021-10-20 04:42:45 65.49 KB
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Importing DAZ models into Blender
Using the Diffeomorphic DAZ Importer for Blender.

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