[SFM2] Mia - Lady of Blades (Fire Emblem)


This is a port of SimplyaChair's Mia Blender Model to SFM2.


  • FACS2 facial flex controller
  • Configurable outfit
  • Compatible with SFM2's Auto-Attach Rig (instructions below)
  • Renamed bones for body and finger so SFM2 sorts them automatically

Installation instructions:

Extract the content of the archive into your Half-Life Alyx\game\hlvr_addons\ currentaddon folder

Included files

The entire model is contained in "justamiasfm2". Her sword is located with my other weapon ports here: [SFM2] Weapon's pack

Flex instructions:

The model uses an "advanced" flex controllers which is closely modeled to FACS2.

I HIGHLY recommend using the sfm_default_animation_groups included on this page to sort all the flexes. If you don't, your "unknown" flex group will be littered with FACS action units (AU) and action descriptors (AD) that most people probably won't want to use. The sfm_default_animation_groups is compatible with all my other SFM2 models. If you have downloaded it from one of my other SFM2 models, then no need to redownload it.

IF you use the sfm_default_animation_groups, the raw AU and AD controls will be under "Manual FACS". These sliders allow you to use any flex ignoring the "rules" implemented in the flex controller.

Rigging Instructions

Just apply the auto-rig

Body Group Instructions

Her shield, arm and leg belts and bag can be removed using body groups.


As an anime model there aren't "eyeballs" to move/rotate. I've added sliders to control the eye movement with the flex controller. Should work for the most part, but in some up close shots it might look a bit funky if you move the eyes.

Everything should work as well as with my other SFM2 ports. Any help/feedback is much appreciated to improve things.


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Filename Downloads Created Filesize
  justaMiaSFM2.7z   94 2021-11-10 16:20:00 67.11 MB
File contents:
  sfm_default_animation_groups_Z9zgnud.vcfg   40 2021-11-10 16:20:00 65.49 KB
Thumbnail image for [SFM2] Mia - Lady of Blades (Fire Emblem)
Importing DAZ models into Blender
Using the Diffeomorphic DAZ Importer for Blender.