[SFM2] Sarah Kerrigan (Starcraft II)

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This is a port of Adun175's Sarah Kerrigan's XNALara Model to SFM2.


  • FACS2 facial flex controller
  • Compatible with SFM2's Auto-Attach Rig (instructions below)
  • Renamed bones for body and finger so SFM2 sorts them automatically

Installation instructions:

Extract the content of the archive into your Half-Life Alyx\game\hlvr_addons\ currentaddon folder

Included files

The entire model is contained in "justakerrigan".

Flex instructions:

The model uses an "advanced" flex controllers which is closely modeled to FACS2.

I HIGHLY recommend using the sfm_default_animation_groups included on this page to sort all the flexes. If you don't, your "unknown" flex group will be littered with FACS action units (AU) and action descriptors (AD) that most people probably won't want to use. The sfm_default_animation_groups is compatible with all my other SFM2 models. If you have downloaded it from one of my other SFM2 models, then no need to redownload it.

IF you use the sfm_default_animation_groups, the raw AU and AD controls will be under "Manual FACS". These sliders allow you to use any flex ignoring the "rules" implemented in the flex controller.

Rigging Instructions

Just apply the auto-rig

Body Group Instructions

No body groups.


In SFM2 there don't seem to be sliders or a view target for the eyes. So you have to move them by rotating the eye bones sorted in the face group. Easiest way is to select both eyes and set rotation to "local" so they move together.

Everything should work as well as with my other SFM2 ports. Any help/feedback is much appreciated to improve things.


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Filename Downloads Created Filesize
  justaKerriganSFM2.7z   87 2021-11-11 02:52:31 198.42 MB
File contents:
  sfm_default_animation_groups_QDvI6vk.vcfg   45 2021-11-11 02:52:34 65.49 KB
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Importing DAZ models into Blender
Using the Diffeomorphic DAZ Importer for Blender.