[SFM2] gm_Bigcity

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Description

A port of Bigwig's gm_bigcity Gmod map to Source 2 as a model. The whole Gmod map was converted to a model that can either be used directly in SFM2 or can be placed in the Hammer editor to recreate the map with the desired lighting.

Being a Source 1 map, the textures/geometry is a bit rough looking. The whole map actually only has around 84k polygons (which is less than HL:Alyx's various character models). All textures were converted to PBR in as far this was possible.

There are two models, "justaGMBigCitySFM" is the model scaled down by 1/39th it's original size to make it easier to look at in the model viewer. The "justaGMBigCity1SFM2" model is the map at it's original scale. With Source 2's visibility clipping one really should use Cubemap fog when compiling the map in Hammer to prevent parts of the map just disappearing from view.

Tags

  • city
  • scenebuild
  • scenery

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Filename Downloads Created Filesize
Files
  justagmbigcitySFM2.7z   533 2021-12-02 03:22:37 214.59 MB
File contents:
Thumbnail image for [SFM2] gm_Bigcity
Blender Asset Manager Introduction
The Blender 3.0 kicks of with a BAM! The Asset Manager is a hot new feature that allows for easy re-use of models.

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