Darkstar - Final Fantasy VII Remake

Description

I rather call him "Dark Nation" as in the original game, buuuuuut apparently this is the new name, so... whatever :p

This is a port from a Xnalara model made by Oo-FiL-oO. Thank you very much!!!

Here you have all the features:

Features:

  • Since it's a xnalara model, it has no flexes, though it includes a lot of bones to manipulate his eyebrows, jaw, lips, eyelids and so on.
  • Includes several bodygroups to hide the chains and collars.
  • Finger bones, but under the "unknown" group, called "bip fingers l/r" .
  • Toe bones (several aditional bones in the "unknown" group).
  • Eye bones (in the "unknown" group, as usual).
  • Tongue bones.
  • Supports Ambient Occlusion.
  • Body and chains allow $phongboost and $phongexponent attributes to make them look "wet".
  • Ears, whiskers and tail jigglebones (his crest needs to be manipulated manually).
  • Includes a rig called "rig darkstar", so you don't need to create one.

Caution:

  • The chain seems to be a bit clunky, and depending on the bone being manipulated it can "detach" from one of the sides, so it needs to be manipulated carefully

Hope you like it! ^^/

Update:

  • Fixed an issue with the phong settings, now it should work fine. You can override your model without issues, it won't break any session with the model already in use.

Tags

  • animal
  • character
  • final fantasy vii
  • male
  • remake

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Filename Downloads Created Filesize
Files
  SFM-Darkstar_V2.0   192 2021-12-07 18:40:34 10.57 MB
File contents:
Thumbnail image for Darkstar - Final Fantasy VII Remake
Blender Asset Manager Introduction
The Blender 3.0 kicks of with a BAM! The Asset Manager is a hot new feature that allows for easy re-use of models.

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