Darkstar - Final Fantasy VII Remake


I rather call him "Dark Nation" as in the original game, buuuuuut apparently this is the new name, so... whatever :p

This is a port from a Xnalara model made by Oo-FiL-oO. Thank you very much!!!

Here you have all the features:


  • Since it's a xnalara model, it has no flexes, though it includes a lot of bones to manipulate his eyebrows, jaw, lips, eyelids and so on.
  • Includes several bodygroups to hide the chains and collars.
  • Finger bones, but under the "unknown" group, called "bip fingers l/r" .
  • Toe bones (several aditional bones in the "unknown" group).
  • Eye bones (in the "unknown" group, as usual).
  • Tongue bones.
  • Supports Ambient Occlusion.
  • Body and chains allow $phongboost and $phongexponent attributes to make them look "wet".
  • Ears, whiskers and tail jigglebones (his crest needs to be manipulated manually).
  • Includes a rig called "rig darkstar", so you don't need to create one.


  • The chain seems to be a bit clunky, and depending on the bone being manipulated it can "detach" from one of the sides, so it needs to be manipulated carefully

Hope you like it! ^^/


  • Fixed an issue with the phong settings, now it should work fine. You can override your model without issues, it won't break any session with the model already in use.


  • animal
  • character
  • final fantasy vii
  • male
  • remake

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Filename Downloads Created Filesize
  SFM-Darkstar_V2.0   192 2021-12-07 18:40:34 10.57 MB
File contents:
Thumbnail image for Darkstar - Final Fantasy VII Remake
Blender Asset Manager Introduction
The Blender 3.0 kicks of with a BAM! The Asset Manager is a hot new feature that allows for easy re-use of models.

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