[SFM2] Cassandra Lang - Stature (Marvel Strike Force)

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Description

This is a port of ssingh511's Stature XNALara model to SFM2. Ported for a request. As the original model is extreme low poly/low quality textures this isn't the most detailed model. Still good enough for a "background" character I guess.

Features:

  • Basic facial flex controller
  • Compatible with SFM2's Auto-Attach Rig (instructions below)
  • Renamed bones for body and finger so SFM2 sorts them automatically

Installation instructions:

Extract the content of the archive into your Half-Life Alyx\game\hlvr_addons\ currentaddon folder

Included files

The entire model is contained in "justaStatureSFM2".

Flex instructions:

The model uses an "advanced" flex controllers which is closely modeled after FACS2. Not all flexes in FACS2 could be implemented due to limitations with the model.

I HIGHLY recommend using the sfm_default_animation_groups included on this page to sort all the flexes. If you don't, your "unknown" flex group will be littered with FACS action units (AU) and action descriptors (AD) that most people probably won't want to use. The sfm_default_animation_groups is compatible with all my other SFM2 models. If you have downloaded it from one of my other SFM2 models, then no need to redownload it.

IF you use the sfm_default_animation_groups, the raw AU and AD controls will be under "Manual FACS". These sliders allow you to use any flex ignoring the "rules" implemented in the flex controller.

Rigging Instructions

Just apply the rig

Eyes

In SFM2 there don't seem to be sliders or a view target for the eyes. So you have to move them by rotating the eye bones sorted in the face group. Easiest way is to select both eyes and set rotation to "local" so they move together. Also the model might be ever so slightly cross-eyed, but that is how the model was.

Everything should work as well as with my other SFM2 ports. Any help/feedback is much appreciated to improve things.

Tags

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Filename Downloads Created Filesize
Files
  justaStatureSFM2.7z   121 2021-12-14 17:43:37 151.42 MB
File contents:
  Animation_Groups_20220105_0ZMLPMd.7z   33 2022-01-05 16:46:46 7.11 KB
File contents:
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Blender Asset Manager Introduction
The Blender 3.0 kicks of with a BAM! The Asset Manager is a hot new feature that allows for easy re-use of models.

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