[SFM2] Generic Female Bodybuilder

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This is port of a MakeHuman model to SFM2, done as a request. The base mesh, mesh targets, hair and nails are CC0, the clothes are CC-BY 4.0 by PunkDuck. All textures converted to PBR to be Source 2 compliant.

The model is a female bodybuilder (I guess?) wearing a bikini (not removable) with some extreme body proportion.


  • New Facial Flex Controller (Mixture of FACS2 and ARKit)
  • Source 1 like QC eyes (sliders)
  • Phoneme flexes
  • Tongue controls
  • Compatible with SFM2's Auto-Attach Rig (instructions below)
  • Renamed bones for body and finger so SFM2 sorts them automatically
  • Ray traced bent normal maps for face, body and clothes

Installation instructions:

Extract the content of the archive into your Half-Life Alyx\game\hlvr_addons\ currentaddon folder

Included files

The entire model is contained in "justagenericfemalebodybuilderSFM2".

Flex instructions:

The model uses a new "advanced" flex controllers which is based on FACS2 and ARKit. This will be new standard for all my models going forward, so if you are missing something please let me know.

I HIGHLY recommend using the sfm_default_animation_groups included on this page to sort all the flexes. If you don't, your "unknown" flex group will be littered with FACS action units (AU) and action descriptors (AD) that most people probably won't want to use. The sfm_default_animation_groups is compatible with all my other SFM2 models. If you have downloaded it from one of my other SFM2 models, then no need to redownload it.

IF you use the sfm_default_animation_groups, the raw AU and AD controls will be under "Manual FACS". These sliders allow you to use any flex ignoring the "rules" implemented in the flex controller.

Rigging Instructions

Just apply the rig. It's a basic rig and the weight painting on the clothes isn't the best so extreme poses might not work.

Body Group Instructions

No body groups


Added sliders to move the eyes under "eyes" group. The eye sliders have L/R groups so the eyes can move independently from one another if you want to give the model a cross eyed expression. The eyes can also be moved using the eye bones. Easiest way is to select both eyes and set rotation to "local" so they move together.

Everything should work as well as with my other SFM2 ports. Any feedback is much appreciated. I will fix model breaking issues right away and small issues on my next pass over the model.


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Filename Downloads Created Filesize
  justagenericfemalebodybuilderSFM2.7z   93 2022-01-26 18:58:32 246.47 MB
File contents:
  Animation_Groups_20220105_np02V4b.7z   36 2022-01-26 18:58:32 7.11 KB
File contents:
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Getting rid of Pink Models in Blender
Pink models are, similar to how it is in game engines, a sign that Blender is unable to find some textures. A common issue with downloaded files, and relatively easy to fix.

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