Ballerina Twins (Atomic Heart)

Show more


This port wasn't the easiest, but in the end got everything that I wanted in. There's even the unused alternate robot parts available via bodygroups. Not even the blender release on has those.

If she spawns out-of-bounds or inside objects, the cubemap reflections might bug out. Reposition model, then reload to fix this. Reflections will not work on maps without cubemaps, like stage.bsp. If there's still problems, try "mat_reloadallmaterials" in the console.


  • works with rig_biped_simple
  • make sure to "show hidden controls" after applying rig
  • extend the horn hidden inside her forehead by using the two control bones
  • scale control on breasts will work up to values of around 0.15 max. Scale responsibly! :)
  • bodygrouped alternate parts
  • 3 skins:

0 - static cubemap reflections (always available)
1 - uses the map's cubemap reflections
2 - cubemap reflections deactivated

jawsfm\Atomic Heart\Ballerina\Ballerina Twin.mdl


  • new skin, see above


  • removed ALL "zipper" bones, the zipper is now controlled by flexes only
  • slightly darkened metal textures
  • fixed old body left ear


  • fix hair bodygroup swapping
  • add one missing "noenv" material


  • Atomic Heart - Mundfish
  • Ripping, Port - JawSFM


SFMLab is a free service. However, it costs about $0.03 to deliver you a 1GB file. With over 20TB of traffic every month and growing, SFMLab needs your help. If only 1% of our users each gave us $5 for a single month, we could keep the site running for several years.

Filename Downloads Created Filesize
  Atomic_Heart_Ballerina_Twins_SFM_V1.3.7z   2319 2023-02-28 22:15:42 57.27 MB
File contents:
  Atomic_Heart_Ballerina_Twins_SFM_V1.2.7z   719 2023-02-25 20:47:55 56.51 MB
File contents:
Thumbnail image for Ballerina Twins (Atomic Heart)
Unreal Engine Extracting... Update!
Importing Unreal Maps was never this easy. Also, did you know that some games need a new special version of UE viewer to unpack properly?

Comments (-)


Leave a comment

You need to log in if you want to leave a comment.