Haircard version of the purehair system for Lara Croft from Rise/Shadow of the Tomb Raider. This exact version is completely revamped from the Blender 3.0+ version of my Lara Croft figure, that includes a new model textures.
Model is currently only available on my Daz Studio Lara Croft figures, but I will update it for the Blender version as well in the future.
Hair is rigged as best as it can be for SFM and comes with materials that look relatively okay for this aging software. Feel free to make any changes to the materials/textures to make it look less rough or port it to Source 2.
I scaled up the hair with Red Menace's Lara Croft model together with the actual ingame head sculpt to match it pretty close to the correct size in Blender. So, for that model, just zero out the root transform bones together and lock the hair root with the Lara model's head bone.
I won't be taking any requests for SFM at all. Most likely won't be fixing anything more than severe texture bugs. I tried making the translucency look the best it can, but I noticed that the whole hair disappears if I make it too thin and move further away than 10 centimeters.
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|sfm_survivor_laracroft_ponytail.rar||259||2023-04-01 09:29:41||13.93 MB|